Dysthack

Nothern Continent (colloquially called  Dysthack, also known as the Northern expanse, or the Frozen Wasteland to people in the south)

There are 4 major cities in the north, they have a loose confederation system where they will aid each other in times of need, but generally are politically inert these days. Generally people in the north have a more spread out and less city focused way of living. Some still regard arcane magic with an air of suspicion, but since they are not burned at the stake, most magical advancements occur in the north. Half-breeds of races are also dramatically more common in the north.

Hokrin
The smallest of the 4, this city is more of a sprawling outpost for those who make their living by braving the harsh lands of the far north. many ancient artifacts and arcane reagents come from the base of a mountain that pierces the sky known as the world's horn.

Nurin
The Maritime power of the north. This city is run by a form of merchants guild that has seemed to have a stranglehold on all policy trade for centuries. rumors of internal strife paralyzing the entire city are not uncommon though and more detail is hard to know for certain.

Bladrin
This city sits at the most southern point of Dysthack. It's most influential party seems to be a brigade of bandits, called the broken blade. Their fervor in battle has influenced many of the southern continents opinions of a barbaric and wild nature of northerners. They don't tend to  speak much of their order but will fight if the pay is right.

Chorin
This city sits right along the Great Fjordic Ice Flow. here giant blocks of ice and rushing water sweep away anything in it's path. with a propensity for flooding this town should not even be a viable place to live, however many of the arcane reagents discovered in Hokrin tend to make their way to Chorin where strange fusions of technology and magic seem to crop up.

The 4 Pillars of the world: Not technically a city but four mountains that surround a valley that is perpetually in the shadow of one mountain. on the side of each mountain is a faction of highly skilled fighters. They seem to have some affiliation with each other, but don't let strangers in without some rigorous trials.

Drastren Straight
The Drastren Straight runs the 20 mile stretch between Dysthack (northern continent) and Dvosthack (Southern Continent). Here the waters rage as the oceans are funneled into a relatively small space making it near rapids for the entire length.